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Open Sound Control as a bridge between the audio and gaming worlds
Within our use cases, we developed a live show for the bands WITT and Pothamus with immersive sound and visuals. We brought the two domains together in a dynamic, often automated manner. Similarly, our digital twin for d'Hane Steenhuyse and De Kreun combined the principles of a classic game in an engine—as explained in detail in The steps to an immersive digital audio twin — with those of an audio production in a DAW. OSC clearly emerged as the best way to establish the conne
Tom Wollaert
Nov 11, 2024
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